AI Insights · Timothy · July 2022
Top 5 Cat Games on Android in the US, Q2 2022
Discover the performance trends of the top 5 cat games on Android in the US for Q2 2022, including downloads, revenue, and active users.
In Q2 2022, the top 5 cat games on the Android platform in the United States showcased interesting trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the performance of these popular apps.
My Talking Tom Friends saw fluctuating weekly downloads, starting at approximately 67K at the beginning of the quarter and peaking at around 69K by the end of June. The game's weekly revenue showed a slight increase, peaking at about $3.9K in mid-April and reaching similar levels again towards the end of June. Active users for the game remained relatively stable, hovering around 680K throughout the quarter.
My Talking Tom 2 experienced steady weekly downloads, averaging around 55K to 70K. Revenue trends were notable with a peak of approximately $8.2K at the end of May. Active users for this game were consistent, with numbers around 580K to 600K during the quarter.
My Talking Angela 2 maintained a weekly download range from 48K to 66K, with a notable increase towards the end of June. Revenue for the game peaked at about $6.2K in mid-April and remained steady around $5.5K towards the end of the quarter. Active users showed a gradual increase, starting from 175K and reaching approximately 196K by the end of June.
Cat Escape had an interesting download pattern, starting at 36K and peaking at 64K in mid-April, followed by a dip and another rise to 42K by the end of June. Revenue remained relatively low, with a peak of $212 in late April. Active users saw a peak of approximately 159K in mid-April, with fluctuations throughout the quarter, ending at around 118K.
Talking Tom Hero Dash showed steady weekly downloads, ranging from 24K to 34K, with a peak towards the end of June. Revenue peaked at about $3K in early April but saw a decline, stabilizing around $1.5K towards the end of June. Active users for the game remained strong, starting at 460K and ending at around 479K.
For more in-depth insights and data on these and other apps, visit Sensor Tower.